cyberpunk

This week mr.fakhzan had given us a task about subculture..so,the crews have decided to sail to the cyberpunk subculture topic.. Many not really know bout this subculture even us,the crew..
Have a great sailing with us AND ENJOY YOUR DAY..
Introduction


Cyberpunk (a portmanteau of cybernetics and punk) is a genre of science fiction that focuses on computers or information technology, usually coupled with some degree of breakdown in social order. The plot of cyberpunk literature often revolves around the conflict between hackers, artificial intelligences, and mega corporations, tending to be set within a near-future dystopian Earth, rather than the "outer space" locales prevalent at the time of cyberpunk's inception. Much of the genre's "atmosphere" echoes film noir, and written works in the genre often use techniques from detective fiction. While this gritty, hard-bitten style was hailed as revolutionary during cyberpunk's early days, later observers concluded that, literarily speaking, most cyberpunk narrative techniques were less innovative than those of the New Wave, twenty years earlier. Primary exponents of the cyberpunk field include William Gibson, Bruce Sterling, John Shirley and Rudy Rucker. The term became widespread in the 1980s and remains current today.


During the early- and mid-1980s, cyberpunk became a fashionable topic in academic circles, where it began to be the subject of postmodernist investigation. During the same period, the genre penetrated Hollywood and helped propel cyberpunk as one of staples of science-fiction. Many popular, high-grossing films such as Blade Runner and the Matrix trilogy can be seen as prominent developments of the genre's visual styles and themes. Computer games, board games and role playing games often feature storylines that are heavily influenced by cyberpunk literature and film. Beginning in the early 1990s, trends in fashion and music picked up the cyberpunk name.


As a wider variety of writers began to work with cyberpunk concepts, new sub-genres emerged such as steampunk, biopunk and cyberprep, each of which focuses on technology and its societal effects in a different way. In addition, some have argued that several recent works like Neal Stephenson's Snow Crash define a postcyberpunk category, though whether this category is distinct may only be a matter of definition.










cyberpunk musics



The term "cyberpunk music" can refer to two rather overlapping categories. First, it may denote the varied range of musical works which cyberpunk films use as soundtrack material. These works occur in genres from classical music and jazz—used, in Blade Runner and elsewhere, to evoke a film noir ambiance—to "noize" and electronica. Typically, films draw upon electronica, electronic body music, industrial, noise, futurepop, alternative rock, goth rock, and intelligent dance music to create the proper "feel". Of course, while written works may not come with associated soundtracks as frequently as movies do, allusions to musical works are used for the same effect. For example, the graphic novel Kling Klang Klatch (1992), a dark fantasy about a world of living toys, features a hard-bitten teddy bear detective with a sugar habit and a predilection for jazz.Certain music genres like drum'n'bass were directly influenced by cyberpunk, even generating a whole subgenre called neurofunk, where the bass lines, synths and beats try to give the listener the sensation of being inside a sprawl or crawling through cyberspace. Neurofunk was pioneered by artists like Ed Rush, Trace and Optical.


cyberpunk style


Cyberpunk writers tend to use elements from the hard-boiled detective novel, film noir, and postmodernist prose to describe the often nihilistic underground side of the digital society which started to evolve in the last two decades of the twentieth century. Cyberpunk's dystopian world has been called the antithesis of much of the mid-twentieth century's generally utopian visions of the future. Cyberpunk author Bruce Sterling summarized the cyberpunk ethos in the following way:
Anything that can be done to a rat can be done to a human being. We can do just about anything you can imagine to rats. And closing your eyes and refusing to think about this won't make it go away.

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